• Currency Exchange Ratios

    No troll voting, no RMT ads. These are current average currency exchange rates in Path of Exile (Standard league).

      Chromatic Orb Orb of Alteration Jeweller's Orb Orb of Chance Cartographer's Chisel Orb of Fusing Orb of Alchemy Orb of Scouring Blessed Orb Chaos Orb Vaal Orb Orb of Regret Regal Orb Gemcutter's Prism Divine Orb Exalted Orb Eternal Orb
    Chaos Orb 1:9.6 1:13 1:6.5 1:4.7 1:1.8 1:1.7 1:2.5 1:1.2 1:1.7   2.4:1 1.7:1 1.8:1 3:1 22:1 24:1 67:1
    Exalted Orb 1:230 1:310 1:155 1:112 1:42 1:40 1:60 1:28 1:40 1:24  1:10 1:14 1:13 1:8 1:1.1   2.8:1

    View Full Currency Table »

  • Which Gems Should You Pick Up

    Gems in Path of Exile and their values

    With the recent influx of new players I see this question asked multiple times in chat channels, including my guild chat. There’s a ton of different gems and understanding their value when you’re just beginning with the game can be confusing for newbies. This post will provide you with some basic rules about (non-quality) gems and their value in Standard league so the next time you’re offered a choice after finishing a quest you’ll know exactly what to take.

    High(er) value gems

    Most gems in Path of Exile can be obtained from quests but some only drop from monsters, therefore they usually have higher prices.

    • Portal – drop-only gem, not particularly useful since Portal Scrolls drop in abundance but they can usually be sold for 1-3 Chaos Orbs.
    • Cast When Damage Taken – only rewarded from one quest in the game, “A Fixture of Fate” in Act III Merciless difficulty. Basically means that unless it drops for you (still rare), you can only get one of these gems on each character, so they are constantly being traded. Having a level 31 requirement also means it will take quite awhile until you’re able to get it, so the price is usually around 4-6 Chaos.
    • Chain – drop-only gem but only useful for very few builds in the game. The cost is typically 1 Chaos.
    • Multistrike – rewarded from “A Fixture of Fate” quest, otherwise a drop-only gem and fairly rare. It’s being used by almost every melee build in the game, but fortunately that doesn’t reflect its price: it can be obtained for 3 Chaos only.
    • Cast When Stunned – typically you’re able to sell it for 2 Chaos, although it’s much easier to obtain one yourself.
    • Empower – 10-20 Chaos
    • Enhance – 8 Chaos

    What about other gems?

    • Auras are generally sought after and can easily be sold for 1 Fusing or even 1 Chaos each, or 2 Chaos for Purity which is a bit less common. Grace, Hatred and Clarity are likely the most popular ones and easiest to sell.
    • Most attack and similar skill gems (such as Dual Strike, Cleave, Heavy Strike, Raise Skeletons etc.) are extremely easy to come by from the first few quests in the game and you’ll have a tough time trying to find buyers for those.
    • Curses generally can be sold for 1 Alchemy in case someone’s looking for a specific one, but stashing dozens of them and waiting for a seller is usually just a waste of time and space.
    • Support gems are generally what’s being traded the most, even though a majority of them are easy to come by. Players often need multiple so the demand is always there. Support gems that I see sought after on a daily basis are:
      • Reduced Mana
      • Blood Magic
      • Faster Attacks
      • Melee Splash
    • All of the above can fairly easily be sold for 1 Chaos Orb each fairly easily.
    • Slightly less used support gems are Fork, Culling Strike, Mana Leech, Faster Casting, Lesser Multiple Projectiles and Greater Multiple Projectiles, Life Leech, Item Quantity, Item Rarity, Melee Physical Damage, Multiple Traps, Curse on Hit. Most of these sell for 1 Fusing each.

    Note about prices

    As with all things in Path of Exile gem prices are determined by the seller and the buyer, and you may be able to sell them for either lower or higher amount of currency. Trading values (based on Standard league) I provided are just to give you a basic understanding of their potential value in general, so hold your horses.

    What does it all mean?

    If you come across some of these gems or are presented with a choice from a quest, this is roughly your priority:

    1. Gems you need or will use later on
    2. Any higher value gems you can sell
    3. Support gems
    4. Auras

    Hope that helps. If you have any questions, shoot them in the comments below!

  • Shredder: Dual Wield Physical Damage Build

    After patch 1.0.0 (PoE release) my old build got nerfed significantly. It required quite a lot of changes to be viable again and just didn’t have the same flavor. Nevertheless I decided to stick with it as pretty much every other build is boring to play for me. The old goals of the build are still the same: making a strong melee character with high survivability who is able to solo any content in the game. Despite strong nerfs the build still manages to do plenty of DPS and is even stronger than before in terms of survivability, but does require more expensive equipment to work as well.

    I based the build on the Duelist class, but you can also adapt the skill tree slightly to work with Marauders, Templars, Scions and even Rangers.

    Shredder - Dual wield physical damage buildContents:

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  • Using Orbs of Chance For Loot

    Orb of ChanceThere’s only one way of getting great loot in Path of Exile: get lucky. Loot is in integral part of the game and has its value, and we all want the best equipment possible for our characters. The only consistent way to get great endgame items is to craft them, which requires an enormous amount of currency but is somewhat less RNG based, depending on how much you’re willing to invest.

    If you’re hoping for an item to drop for you then you’re in for a rough ride. Items which are worth over 10 Exalted Orbs are of course extremely rare and while they seemingly keep dropping for other players more than they do for you there is a way to increase your chances of getting one. Chance Orbs have a miniscule possibility to turn a white item into a Unique one, so using the orbs on particular whites can be a good strategy to maximize your farming time.

    There are several high-value items that I almost always “chance”, and they include:

    • Glorious Plate – Turns into Kaom’s Heart (value over 30 Exalted)
    • Occultist’s Vestments – Turns into Shavronne’s Wrappings (value around 50 Ex unlinked, up to 80 if 6L); also chances in Infernal Mantle which is worth far less
    • Siege Axe – can be chanced for Soul Taker, valued at 50+ Exalted depending on roll
    • Spine BowVoltaxic Rift bow, valued at over 50 Ex

    Note: approximate values are based on Standard league prices.

    These are all some of the best items in game and highly valued by many skill tree builds, and rare enough to warrant their extreme prices. When farming Merciless Docks you should see at least 2-3 Siege Axes in a solo run, and Occultist’s Vestments are a bit more rare but still rather frequent. Glorious Plates and Spine Bows can drop in Docks or Lunaris as well but they drop more regularly once you get into 68+ map farming.

    Other higher valued items still worth chancing are Hubris Circlets for Crown of Eyes, Nightmare Bascinets for Bringer of Rain & Devoto’s Devotion, Chain Belt for Auxium, Murder Mitts for Thunderfist, and Amethyst Ring for Ming’s Heart and Death Rush. All of these are worth between 10 and 30 Ex on average. There’s even more items you could try your luck with: Champion Kite Shield for Aegis Aurora, Sinner Tricorne for Alpha’s Howl, Gold Ring for Andvarius, Archon Kite Shield for Prism Guardian, Prophecy Wand for Void Battery, Slaughter Knife for Bino’s Kitchen Knife, Imperial Bow for Lioneye’s Glare and Sapphire Ring for Dream Fragments, though some of these may not be worth as much to make it worthwhile. Some of these items have certain iLvl requirements (see wiki), so for example to get Thunderfist as a drop you’d need iLvl 76: using Orb of Chance ignores these requirements so you could chance Thunderfist even on lower item levels.

    It’s been said there’s about a 1:1000 shot to Chance a unique item. While I’m personally way beyond that number and have yet to see one, considering the ratio of Chance to Exalted (at the time of writing this 220:1) it’s a gambit I’m willing to take. Even if it was a 1:4000 chance it would at the very least be even in value, therefore making this a legitimate effort to obtain highly valued items. The probability of these Unique items dropping is likely not any better either, so you’re basically just doubling the possibility of getting them. Another upside to chancing is that you might even get a decent Rare item.

    Tip: I usually carry 10-15 Chance Orbs in my inventory along with Wisdom/Portal Scrolls so I can immediately Chance the items and drop them so they do not take any unnecessary space.

    The next time you pass by these Plates, Vestments, Axes or Bows consider the numbers and make use of all those Orbs of Chance you hoarded. There’s a possibility it will be worth it. And one day when your character is all shiny and rich be sure to remember to give me a cut of your profits. Or else.

  • Things I Hate About Path of Exile

    I’ve been playing Path of Exile for over 6 months now and I’ve enjoyed it quite a lot. After awhile though you start noticing various problems with any game and PoE is no different, despite still being in beta. There are some game aspects that are just frustrating or confusing and lately it’s been infuriating me on occasion. Here’s my top list of issues I have with this game.

    1. Trading

    Public Parties window

    No wonder it’s filled with people trying to trade.

    For a game based so much on loot making trading with other players so inconvenient is a mysterious move in my opinion. It’s becoming increasingly annoying for me to try and trade currencies to other players. Usually it involves me spamming at least five different trade channels only to be replied by players who are just trying to take advantage of me, which amounts to borderline scam. For some reason everyone expects a 30% or higher profit yield in currency exchanges and even refuse to negotiate for a reasonable ratio. I often spend an hour or two just sitting idly in Sarn just waiting for someone to offer a regular trade ratio.

    And I shouldn’t even mention trading items. Unless you have a valuable Unique or a GG item chances are you won’t sell it. Again even with somewhat valuable items that are worth a few GCPs you’ll spend hours spamming channels only to be replied by offers of 1 Alchemy and such. It’s no surprise that the public parties window is laden with people selling and buying items and currency, when there’s no alternative system in place to facilitate more convenient trades between players.

    Furthermore making forum topics with shops and/or relying on 3rd party services to help you sell items is just ridiculous for any game. GGG has mentioned that some kind of a trading system will be put in place before the game’s release, and that can’t come any sooner. For those hardass players who are in favor of the current trading system, all I can say is Diablo II was released over a decade ago and it’s time for you to move on. Trading via forums or chat doesn’t make trading impossible, just inconvenient. GGG should encourage trades rather than hinder them, but that’s just my 2c.

    The best solution would be to add an auction house, at least for the casual Standard league. It’s a proven system for trading in online games and it’s unlikely it would be a difficult implementation.

    2. Dependance on Kaom’s Heart

    Edit: fixed in patch 1.0.0. Base character health increased, Kaom’s Heart down to 500 health.

    Kaom's Heart

    Luckily it dropped for me, otherwise I’d still farm for it after 6 months of playing.

    Currently my build doesn’t provide much room to remove Kaom’s. By significantly nerfing health bonuses from the passive skill tree in a recent patch GGG has in my opinion made a huge mistake. Before you could have insanely high health and truth be told it needed to be reduced, but by reducing health nodes in the skill tree I am now even more dependent on using Kaom’s Heart. By removing it with my current gear I’m left with 2,700 health which is hardly enough for high-level map farming. And there’s no alternative: with the old health values in my passive I could have 4,000 HP fairly easily and using Kaom at that point wouldn’t be mandatory, in fact I’d gladly remove it.

    It doesn’t seem okay that an entire playstyle is viable only because of one item. Anyone who plays melee builds very likely has to get Kaom’s or risk dying far too often. One solution would be to reduce Kaom’s bonus health by half but increase health nodes in the passive tree to the previous amounts. Likelihood of that happening though is extremely slim.

    3. RNG

    Soul Taker

    30 days of /played and I still can’t afford this.

    This might come off the wrong way but I’ll include it anyway since it frustrates me beyond belief at times. First of all I don’t mind farming and grinding, in fact I believe it’s one aspect of the game that keeps me going. I’m always hopeful to get a valuable item or at the very least farm enough currency to buy one. However when you’re farming 30 hours a week and get nothing out of it but some low-value currency you start to get increasingly vexed by the futility of the time invested. Looting an amazing item is fun, it keeps me playing, but farming currency to hopefully be able to afford one some day kind of puts me off.

    If you could get currency more consistently then playing for hours on end would feel more rewarding. A possible solution would be to make sure that for (example) every 5 thousand mobs you kill in maps your chances of getting an Exalted Orb increase exponentially up to the point where a drop is almost guaranteed. It would make farming more consistent in terms of value gained and make it at least a bit more bearable. Just this past week I did well over 100 68+ map runs and got nothing out of it; the most valuable loot I got is a couple of Regret and Chaos Orbs. Vendoring hundreds of rare items for Alterations and picking up every single Chromatic won’t get me near Soul Taker anytime soon.

    Here’s something to put things into perspective for you. I have 40 days played (that’s 960 hours spent in game) and all I got to show for it is a total net value of 50 Exalted Orbs (half of which is due to one lucky drop). Barely enough to buy two GG Unique items for my build, Kaom’s Heart and Soul Taker. Is that a reasonable reward for the time invested?

    Path of Exile has numerous character builds I’d love to try out but it’s so damn expensive. It’s not enough to simply level a character to 80+, you need to spend hours upon hours farming maps for specific items to make it viable. Farming hundreds of maps also brings me to my next two points.

    4. Leveling past 85

    Don’t get me wrong, leveling to 100 should be nearly impossible and unattainable to only but a few who can dedicate a gigantic amount of time and effort it takes. But getting stuck at level 85 or so (or 87 in my case) feels like I’ve yet to reach “high-level”. I like the fact that levels are always the carrot on a stick and it’s just one of the reasons why I keep logging in. But unless you have access to 73+ maps  leveling past 87 is nearly impossible. I get less than 1% of my level for a full map run, and chances are every 10-15 runs I’ll do something dumb and die only to lose 3-4 hours of gameplay, experience wise. Getting to those maps requires either a huge amount of currency or friends with huge amounts of currency, neither of which I’m in abundance.

    Getting plenty of 72+ maps to be able to farm consistently is an entirely different problem.

    5. Sustaining map pools

    Maps

    All my 66 and 67 maps. I barely have any higher level though, and even when I do I quickly run out.

    The only maps I always managed to have plenty of are 66s. A couple of weeks ago I spent an Exalted to buy sixty 68 maps just to try and get a bit closer to higher level maps, again. I managed to turn those 60 maps into about a hundred total but right now I’m almost out of 68s. I did get about fifteen 69s and six 70s but I quickly ran out of those. Sustaining a high-level map pool to me seems impossible if RNG isn’t in your favor. Frankly, spending 4 Chisels and a few Scouring + Alchemy Orbs to get 80+ quantity is a noticeable investment and then not getting a single map drop is irritating. Just yesterday I was in some public group doing blue 70 maps for an hour or so and the guy always got 1-2 level 70 maps in every single run despite extremely low quantity (usually about 20%).

    I tried buying 70 maps, I rolled mazes and 100%+ quantity and whatnot and if the RNG doesn’t favor you it makes absolutely no difference. Sooner or later I fall back to farming 66 maps, hoping to get a few 67s or 68s, all the while spending currency to roll them which barely gets back my investment. From what I can gather most players start having problems with sustaining their 72+ map pools; I can’t seem to get even near that level. Considering I don’t gain any experience from < 72 maps farming them also feels completely futile, and I might as well farm Docks or Lunaris.

    Basically, it doesn’t feel right that unless you have friends in high places you’re getting denied the full endgame experience.

    6. Magic Find

    I feel it’s unfair that having Increased Item Quantity & Rarity is exclusive to practically one build in the game. If this trend continues Sporkers are soon going to be played by half of the population, and the builds popularity is in no way surprising. It’s cheap to get started with and requires practically no defensive stats all the while yielding currency at a consistent rate. With every other skill tree build your gear must focus on defensive and offensive stats, and Sporkers only have to get IIQ/IIR and they’re more than ready for Merciless Docks. I hate to bring another game into the discussion, especially one so hated by the PoE community, but Diablo III had an interesting system implemented in a later patch where Magic Find was a base character stat depending on level rather than being exclusively gained through equipment.

    Considering some of the other points I outlined above perhaps such a system wouldn’t be entirely wrong in Path of Exile either, because getting gear with health, resistances and damage is hard enough without having to think about IIQ & IIR as well.

    7. Item Filtering

    Loot

    In some maps this covers the entire screen. Good luck finding valuable whites this way.

    If you ever did Coward’s Trial you know why there’s a need for item filtering options. Sometimes there’s so much loot that you literally can’t even see or pick it up because it goes over your screen boundaries. Even in regular maps there are often dozens of monsters and a boss at the same place and you have to spend a minute just looking at the loot and see if there’s anything you missed.

    I probably picked up more 6-socket items because someone missed it in the giant blob of text rather than having them actually drop for me. Before loot allocation options were implemented you could at least filter out white items, now it’s either all or nothing. A customizable item filter for white and blue items would definitely be a welcome addition to the game and I can’t possibly see anyone complaining about it.


    In-game passive skill tree planning, more gem choices, useless currencies (Glassblower’s, Transmutation, Augmentation), accuracy stat (awful mechanic), clearer wording (“More” and “Increased”)… Those are just some of the other minor issues that may or may not be fixed, improved or implemented with time. The game is still in beta and GGG has said multiple times Path of Exile is aimed at “hardcore” gamers, but I can’t help but whine about some of the things that irk me on a daily basis. The 7 outlined issues I have with the game are more of a quality of life change rather than making the game overly casual, at least that’s how I feel about it.

    A couple of years ago I asked Chris from GGG for a small favor and although he had no reason he was very forthcoming. For someone as busy as I’m sure he is to take the time of the day to accommodate me is unprecedented and just one of the reasons why I don’t feel bad at all when buying weapon effects and stash tab bundles. I’ve observed the way he and the rest of the company interacts with the community and I’ve grown very fond of the way they do business. I admire their patience and envy their well-deserved success. I’m not their targeted audience though: I’m a casual player and I’m sure some of my opinions differ from what the majority of the community feels.

    It’s the small things that make a game great and Path of Exile is already there. But there’s always room for improvement and I’m certainly hoping that some of the peeves I have will be eventually addressed.

    What annoys you in Path of Exile?

  • How Increased Item Quantity and Rarity Works

    Increased Item Quantity and Rarity

    Increased Item Quantity and RarityI got asked recently about Increased Item Quantity and Increased Item Rarity stats and how they work so hopefully this short post will explain some basics to new players. It’s one of many game mechanics that new players seem to have a hard time figuring out at first although it isn’t as complicated as it may seem.

    Note: IIQ and IIR combined is often referred to as MF – Magic Find.

    What’s Increased Item Quantity?

    Increased Item Quantity (IIQ) affects the number of items dropped by monsters you slay. As a basic example having 100% IIQ would mean you get twice as many items. IIQ affects not only equipment drops but also currency, and is generally considered much more valuable than IIR.

    What’s Increased Item Rarity?

    Item Rarity (IIR) basically determines whether the item dropped will be normal (white), magic (blue), rare (yellow) or unique (brown, orange, or whatever it looks like). Having 100% IIR would mean you get twice as many rare and magic items than you normally would.

    The main difference is that IIQ increases all drops, while IIQ only increases your chance to get rare/unique items.

    What about item Quality?

    There is no stat that affects item quality! The wording in Path of Exile can take awhile to wrap your head around at the start but there is no stat that affects whether items dropped will have +Quality on them. Whether gems, items and flasks have +Quality on them is pure chance. Although technically having more IIQ would increase the amount of items dropped thus increasing your chances to get more +quality items.

    Is IIQ better than IIR?

    IIQ is generally considered better than IIR, most importantly because it affects currency drop rates as well as equipment. However if you’re focusing on high MF you should try to get a good mixture of both stats, so if you have about 50% IIQ try to get at least 150% IIR to go with it. Having a high amount of either IIQ or IIR rather than both can be beneficial but rarely as much as having both.

    Do note that if you’re mostly farming in groups having more IIR is better since a full group already has +250 IIQ (excluding any map bonuses if applicable). If you prefer to farm alone then either get a mixture of both stats, or consider getting high IIR if you want an increased chance to get rare rings and amulets for the Chaos vendor recipe.

    How much IIQ/IIR should you have?

    Dual Spark Totem is currently the main build that focuses on high MF. Most other skill tree builds have to focus on far too many other stats to be able to afford high MF as well. Players with some of the best gear available have +150% IIQ and +450% IIR which is considered an extremely high amount. It is possible to reach high amounts of IIQ/IIR on other builds but it’s ridiculously expensive and to most first-time players well out of reach.

    On most characters/builds having any MF is not considered mandatory in any way. High-level players typically farm in groups where only one player has high MF and he’s the one who finishes most monsters, while others focus on damage. You should always prioritize high defensive stats followed by damage, and any MF you’re able to get is helpful but secondary.

    Yes, IIQ+IIR of the player who deals the killing blow on a monster is the only one that counts!

    Typically when you hit a certain threshold where you can clear Docks or low-level maps with ease you can consider getting MF. Even having 50% IIQ and 100% IIR will give you a noticeable increase in items and currency: the easiest way to notice it is when you start running out of Wisdom Scrolls.

    Conclusion

    Although there are diminishing returns on high amounts of IIQ and IIR there is no sweet spot: the more you have the better. If you can choose to have either IIQ or IIR, IIQ is at least twice as valuable, but if you decide to build a character with high MF then focus on getting both not just one. For solo play IIQ is better than IIR.

    I hope this short guide helps you understand Quantity and Rarity better. If you have any questions or thoughts shoot them in the comments below!

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