• Vendor Recipes You Should Be Using

    Chaos vendor recipe

    Chaos vendor recipeThere are quite a few vendor recipes in Path of Exile and some are more useful than others. Most are in fact not worth using consistently but there are a few that are easy to use and produce more valuable currency. I’m not a big fan of having 10 or more stash tabs dedicated to useless rare items that I might one of these days turn into an Alchemy Orb, but some recipes are just too good to pass. Below is a basic list of vendor recipes you should be using to increase your wealth.

    1. Chromatic Orbs

    It’s possibly the easiest of recipes: you simply vendor an item (of any rarity) with 3 linked gem sockets of different colors (RGB) and you’ll get a Chromatic Orb. While it’s definitely not the fastest way to riches in PoE you will constantly find them while leveling and farming. Many players don’t even bother picking these items up so be on the lookout for them while farming in groups.

    You can sell about 200 Chromatics for an Exalted Orb, not including the fact you might even need them for your own gear. As I said not the best way to get rich but every little bit helps, and despite being cheap Chromatics are always in demand.

    2. Quality gems for Gemcutter’s Prism

    You know all those spammers who are constantly buying low-quality gems for 1 Alchemy? If you vendor multiple gems with a combined quality of 40% you’ll get back a Gemcutter’s Prism. If you do some simple math with the currency trading ratios you’ll notice that one GCP is worth about 15 Alchemy, so buying 8 gems with 5% +quality each would nearly double your investment.

    The simplest solution is to save all +quality gems in your stash until you have enough to sell for a GCP. Anything over 12% +quality can probably be sold for 2-3 GCP to players.

    3. Chaos Orbs

    There are three Chaos Orb recipes that I use almost on a daily basis. Both require you to sell a full set of rare (yellow) items: 2H Weapon (or 1H and Shield), Head, Gloves, Boots, Chest, Belt, Amulet, and two Rings. If all items have +20% quality you get back 2 Chaos Orbs, and you get 1 if you sell them without +quality. Since finding rare items with decent +quality is fairly rare I usually just use the non-quality recipe. Finding Armourer’s Scraps isn’t too difficult as well but you will burn through your stacks very quickly if you keep using them for the recipes.

    The third recipe consists of selling a full set of rare items (as mentioned above), however they all have to be un-identified. Again, you gain 2 Chaos Orbs for selling them all at once. You could also sell unindentified items all with +20% quality for 3 Chaos Orbs, but it’s usually far too difficult. It’s a bit risky to sell unidentified items but if you find yourself with plenty of items from Docks or low-level maps you might want to consider it.

    The biggest problem with these recipes for me are always Amulets. They drop sparingly which is why I typically pick up all near-max roll (18% or more) Gold or Onyx amulets and use an Alchemy Orb on them. By doing it I gain an increased chance for a decent item I can sell or use, and if it turns out to be bad I can always use it for the Chaos recipe. I sometimes do the same with Prismatic & Gold rings and Leather & Rustic belts, although I never seem to run out of those.

    Note that all items have to be iLvl 60 or higher for the recipe to work! You can check the item level by picking up an item from your inventory (don’t drop it) and typing /itemlevel into the chat window. If the zone your item dropped from has monsters of level 60, then all items dropped in it are level 60 or higher.

    4. Vendor everything else

    You get a bunch of loot in Path of Exile, that’s for sure. I hate leaving any rare items behind without at least identifying them first, but usually when I’m solo farming I don’t mind going back to town frequently to vendor all the useless rare items. I can usually get 2-4 Orbs of Alteration every map run and while it won’t solely make me rich eventually I get hundreds and sell them for a more valuable currency.

    Orbs of Alteration can also be traded to vendor for Jeweller’s Orbs which can further turn into Orbs of Fusing, so even these easily obtainable orbs have value in higher numbers.


    Don’t waste your time

    As I said at the beginning there are tons of vendor recipes but most of them are just a waste of time. If you want to maximize your farming time and income I suggest sticking with the three main recipes I mentioned above and ignore everything else. Picking up random +quality items or flasks and selling them for Armorer’s Scraps / Blacksmith’s Whetstones / Glassblower’s Baubles is basically a waste of inventory space and time. They are nearly worthless and if you miraculously end up needing that currency it’s extremely inexpensive to purchase.

    I even have a friend who used to pick up every single Magic (blue) item in Docks and selling them for Alteration Shards. I consider it a giant waste of time that could be better spent farming experience or rare items, not to mention the fact you will quickly run out of Wisdom Scrolls as well. Just having to back 4-5 times during every Docks run probably means you could clear it twice in the same time and get more valuable items and currency.

    Unless for some reason you find it convenient you should also skip Alchemy and Chance Orb recipes. It takes far too long to collect the necessary items and the value you get is far below the effort required: you can get nearly as much in currency value by simply selling those items for Alterations.

    If you think some other vendor recipes are worth using be sure to tell everyone about it in the comments below!

  • New Recipe Discovered: 20% Quality Gems

    Quality gem recipeNew vendor recipe has recently been discovered that many players are already taking advantage of. I’ve seen the trade chat filled all day long now with people selling 20% quality gems, typically well overpriced. Just in case you were to fall prey to hundreds of players currently trying to earn a few coins make sure to remember the recipe.

    It’s overly simple and frankly it’s surprising it wasn’t already well-known. All you have to do is trade a level 20 gem and one Gemcutter’s Prism to a vendor and you’ll get back a level 1 gem with 20% quality.

    Getting any gem to level 20 takes an enormous amount of time still but this might actually help with the situation. If you start using a gem at (your character’s) level 1 it should be level 20 around the time you hit level 85! By using the recipe you’ll be able to obtain 20% quality gems much sooner and cheaper so having all of them improved and leveled will be less of a burden for alternate characters.

    Some gems are often not even leveled all the way due to attribute requirements. Certain support gems with +20% quality also become more efficient at level 15 or so than their non-quality counterparts and getting them to that level will not take long.

    In the long run this should reduce the prices of maxed quality gems but also make level 20 gems more valuable. If you intend to sell your level 20 gems right now just be sure you know the drawbacks and understand that your abilities may have lower damage until you get the gems to a certain level. Basically, it might not be worth it.

    Remember that gems don’t suffer any experience penalties like your character, so speedfarming Docks in merciless is a pretty efficient way to level them up. Also this is one additional reason why you should always keep a few gems in your alternate weapons. Even if you don’t end up using the gems you can still sell them once they reach level 20.

  • Beginner’s Guide to Terminology in Path of Exile

    New players that are looking to better understand what the heck are people saying in chat or forums might find it useful to have a glossary of most commonly used terms, acronyms and abbreviations in Path of Exile. Feel free to ask anything or add your own in the comments below.

    Passive skill tree

    • RTResolute Technique (keystone passive found near the Marauder starting area which gives you 100% hit chance but you are unable to critically strike)
    • CIChaos Inoculation (passive in between Witch and Shadow tree, your health is 1 but you are immune to Chaos damage)
    • IRIron Reflexes (bottom right side of the Duelist tree, converts all of your Evasion into Armor)
    • BMBlood Magic (bottom left part of the passive skill tree, you have no mana and your abilities use health instead as resource); also used for support gem that has the same effect
    • EEElemental Equilibrium (enemies you hit with a certain elemental damage gain resistances to it but lose resistances to other elemental damage types)
    • USUnwavering Stance (you can’t be stunned)
    • PAPain Attunement (30% more spell damage when on low life)
    • VPVaal Pact (your life leech applies instantly)
    • EBEldritch Battery (converts all of your energy shield into mana)
    • GRGhost Reaver (life leech applies to energy shield)
    • MoMMind Over Matter (30% of damage is taken from mana before life)

    Skills and gems

    • CS – Culling Strike
    • LMP/GMPLesser and Greater Multiple Projectiles, two support gems that add additional projectiles to a particular ranged ability
    • EK – Ethereal Knives
    • FP – Freezing Pulse
    • 20/20 – signifies a level 20 gem with 20% +quality
    • EA – Explosive Arrow
    • LA – Lightning Arrow
    • RoA – Rain of Arrows

    Currency

    • Ex – Exalted Orb
    • CH – Chaos Orb
    • GCP – Gemcutter’s Prism
    • Alt – Orb of Alteration
    • Fus – Orb of Fusing

    See currency exchange rates for a better understanding of trading ratios.

    General

    • GG (items) – frequently used term to describe “godly gear” items, high-end valuable equipment with often maxed attribute rolls
    • Spork – name for a very popular dual Spark totem build (Spark + Fork)
    • C/O & B/O – “Current offer” and “Buyout“, often used by players selling items
    • PST/PM – “please send tell” and “private message“, usually used by players who want you to message them for whatever reason
    • AoE – “area of effect“, used to describe skills and abilities that can affect multiple targets at once (examples being Cleave, Firestorm, various curses etc.)
    • WTB/WTS/WTT – “Want to buy“, “Want to sell” and “Want to trade
    • RNG – literally “Random Number Generator“, stands for the randomness of something in the game
    • 6S/6L – referring to an item with “six sockets” or “six linked sockets”; can also be 6S/5L, 5L, 4L, etc.
    • iLvlitem level: every item in the game has a specific iLvl depending on the level of the area you are in (for example if monsters in the area are level 30 items will be iLvl 30 as well). You can check iLvl by picking up and holding an item from your inventory and typing /itemlevel in chat. In essence iLvl determines how high the stats on an item can be.
    • MTX – Microtransaction
    • Legacy – legacy items are pre-nerfed versions of items which retained their old, typically higher values. Example includes Kaom’s Heart: only +500 health version can drop now, but +1000 health Kaom’s Hearts are legacy and extremely expensive due to limited supply.

    Character

    • STR, DEX, INTStrength, Dexterity and Intelligence
    • IIQ/IIRIncreased Item Quantity and Increased Item Rarity (see: How IIQ & IIR works)
    • MF – Diablo term which stands for “Magic Find“, combined stats that increase your chances to get more rare equipment
    • IAS/ASIncreased Attack Speed
    • ES/AR/EV - Energy Shield, Armor, Evasion
    • ResResistance

    Unique Items

    List of most frequently mentioned and most sought after unique items.

    • Astramentis – amulet giving you around +100 to all base attributes
    • Shavronne’s Wrappings – chest armor used by mages that prevents Chaos damage from penetrating your Energy Shield
    • Kaom’s Heart – chest armor with +1000 health and no gem sockets
    • Lioneye’s Glare – best physical damage bow
    • Andvarius – ring with up to 85% increased item rarity
    • Dream Fragments – ring with cold resistance, increased mana pool and regeneration, and you are immune to freezing effects)
    • Soul Mantle – chest armor enabling you to summon 1 additional totem
    • Tabula Rasa – chest armor with no stats but has 6 linked gem sockets
    • Aurseize – gloves with 40-50% increased rarity of items found
    • The Bringer of Rain – helmet with lots of increased life and built-in 3 support gems (Melee Physical Damage, Faster Attacks, Blind), but disables the use of chest armor
    • Soul Taker – strong physical damage one-handed Axe
    • Quill Rain – low level bow with extremely high attack speed, used by some gimmicky builds
    • Void Battery – possibly the best wand for casters
    • Voltaxic Rift – endgame elemental damage bow

    If you have any other terms that need adding or explaining feel free to post them below!

  • [Outdated] Dual Wield Physical Damage Duelist/Marauder Build

    Dual Wield Physical Damage Duelist & Marauder Build

    Dual Wield Physical Damage Duelist & Marauder BuildAfter leveling several characters and even more full respecs I’ve had trouble finding a fun and effective build that I wanted to play with. That is until I decided to make my own dual-wielding Duelist class build focused on Dual Strike and Cleave as main DPS tools. The point was to make a melee character with strong DPS and even better survivability to be able to solo any content in Path of Exile.

    Note that this build (which I named The Shredder) can easily be used on a Marauder as well with barely any adaptations. More on that below.


    Important note: the build on this page is outdated. See this post for an updated version of the Shredder after the patch 1.0.0 nerfs to Cleave!


    Contents:

    Why Dual Strike & Cleave

    Dual Strike deals massive single-target damage and doesn’t need a 6-link item to be effective. With fairly decent weapons my Dual Strike deals 12k DPS with only 3 support gems (no +quality). You can easily obtain 4-link items throughout leveling and you will quickly notice how fast and easy it is to speed through levels with this build.

    My Cleave currently deals 8k DPS, also with only three support gems again without +quality. It’s a good AoE tool to dispense groups of monsters and you will be using it a lot.

    I haven’t found any other abilities which would work even nearly as well as Dual Strike and Cleave.

    Pros

    • Not dependent on gear: you don’t need any specific expensive unique items to make this work. There are a couple that help greatly but they aren’t necessary to make the build work.
    • No 5 or 6 link items required: that’s right, you can deal tons of damage without having to spend a single exalted on an expensive chest.
    • High survivability: with Kaom’s Heart chest I currently have 5k health which is enough to survive in a majority of high-level maps. My resistances are maxed but with my build you can easily put just one or two points into specific elemental resistance if you’re lacking. I’m running Grace (evasion) and Determination (armor) auras and have 67% physical damage reduction at level 86, along with 38% block chance (dual wield).
    • Defensive skill tree build: most points are put into defensive stats for increased armor, health and resists. If you end up hating the build for some reason you could easily change the build to something else entirely with 10-20 regrets.
    • Great mobility: Leap Slam and +30% movement speed help you get wherever you want to faster, or even jump out of tough situations.
    • Versatility: you can do any kind of maps; you are virtually unaffected by reflect which is the bane of many other builds. Even Blood Magic maps are easily done, you just need to be a bit more careful due to low armor (since you won’t be able to use Determination).
    • Fun to play: obviously everyone enjoys different things, but dying constantly isn’t fun for me which is why I prefer this build. Also shredding everything in your path with 8 attacks per second is unbelievably entertaining to watch.

    Cons

    • Needs high health and resist gear: fortunately these are the only two stats you need to focus on. If you desperately need a specific resistance you can always put one or two points into the skill tree. Nearly all of your gear should have +health, until (or if) you get Kaom’s Heart at which point you can focus on anything else (chaos resist, damage, IIR/IIQ).
    • Needs one mana leech item: you will need gloves, ring or amulet with 2% mana leech. It’s not hard to get but you may have to sacrifice more useful stats because of it.
    • Half regen maps: you might have somewhat decreased DPS in half-regen maps due to the inability to leech mana at a normal rate (funnily enough no regen maps can be done without issues).
    • Low IIQ/IIR: it’s hard to get Increased Item Rarity and Quantity on equipment for this build, but then again every build except dual spark totem has the same issue.

    Of all the builds I’ve seen I have to say that this one may very well be the one with least downsides. You have plenty of damage, you’re incredibly durable, fast to level up, works great even with average equipment, and no particular monsters are a problem.

    Passive Skill Tree

    My current level 86 passive skill tree build (104 points). It’s for the Duelist class but as you can see it goes all the way to the Marauder starting points and can be used by either class.

    Key points: take health, dual wield block chance, armor, and resistances. There’s only about 10 points into pure damage and regardless you will have more than enough of it. If you’re needing an extra few points you can always take away a couple from damage and put into a specific elemental resistance (next to Diamond Skin in Marauder section).

    Skill tree progression

    There’s no clear benefits to playing either of these classes each one has its own advantages. Marauders can get to resistances and Resolute Technique earlier, Duelist can pick up Block Chance and more damage. I recommend you play whatever class you prefer, you can get to most important skill points early enough to enable the build to work well with either one.

    Note that the skill point progression is more of a suggestion or a guideline rather than set in stone. If you’re needing extra armor while leveling don’t be afraid to go for it, it’s always just a couple of points away. If you need extra Intellect you can also pick up Ancestral Knowledge (Marauder) or Wisdom of the Glade (Duelist) earlier, and you can always remove the points if you don’t need them later on. A huge upside to this build is its flexibility, and you will get about 15 respec points throughout leveling from quests which will be more than enough to fiddle around with a few points as you see fit.

    As a sidenote, if you want to maximize your experience gain read my leveling guide. With my build you won’t even need a group, they’ll just slow you down.

    Keystones:

    • Iron Reflexes: converts all your evasion rating into armour. It maximizes the benefits you get from both armor and evasion on gear, passive skill points that further increase it and Grace and Determination auras. Your physical damage reduction won’t be under 50% even with the worst of gear. I mainly prefer armor over evasion due to its consistency: it’s better to get hit for low damage than for high damage every other time. You can always react with flasks, Molten Shell or just run away if you’re taking too much damage, while with evasion you’re typically dead if you don’t dodge several times in a row.
    • Unwavering Stance: with this point you can no longer be stunned, and if you have Alpha’s Howl (pictured below with equipment) you can’t get frozen either. You’re literally unstoppable.
    • Resolute Technique: there’s no point in worrying about +accuracy and +critical on your equipment or worse in your passive skill tree. It’s a waste of stat, and potential damage you lose from not being able to critically strike is more than made up for by never missing attacks. Try to get to RT as fast as possible. It also makes sure your mana leech is consistent.

    Other notes

    • Expertise (+30 Dexterity above Marauder starting location): I needed extra +dex to equip a weapon: one of my weapons requires 212 Dexterity and this build doesn’t waste any points into it. If you don’t find the need for it feel free to put a point (or three) elsewhere.
    • Just below expertise you can put a point into Ancestral Knowledge if you wish to level up your Hatred aura further, although it’s not necessary. There is already one +30 Int point, Wisdom of the Glade, which is necessary.
    • Why no Blood Magic? Because we can’t run three auras with it. Plus it’s not necessary as Mana Leech covers all ability costs.
    • Why Celerity (+8% movement speed)? It’s just one extra point and I like to move fast.
    • Why 1 point into Lightning resistance? I’m at 68% lightning resistance currently so this point makes up for lack of it on my equipment.

    Recommended Equipment

    As mentioned very few specific items are required. Once you start farming maps focus on getting as much health as you possibly can and try to max out your resistances. If you need a mana leech item just buy a ring or an amulet for 1 chaos. Using a Mana Leech gem is a possibility, but it will drop your DPS significantly unless you have a 5/6-linked chest.

    Two items which are amazing for this build are Alpha’s Howl head and Kaom’s Heart chest.

    Alpha's HowlAlpha’s Howl

    Once you get it you will be able to run Hatred Aura, but more important you can’t get Freezed any longer. Getting frozen by bunch of caster skeletons is the number one reason why I died before getting this headpiece so set your goals towards obtaining this: it costs 2 Exalted Orbs at most with a maxed roll, but you can purchase it for just over 1 Ex as well if you’re patient.

    Another upside to this headpiece is that it enables you to use a third aura (Hatred) due to its 8% reduced reserved mana for auras, and it also adds 2 additional levels to auras you use in this item so your Grace and Determination are at level 22 and have increased effectiveness.

    Kaom's HeartKaom’s Heart

    Pretty much the bread and butter of every melee build in this game, nothing beats a +1000 health chest. I got lucky and it dropped for me but otherwise you might need to spend even 25 Exalted Orbs or more for this item. It’s not a realistic goal if this is your first character so use a chest with high armor or evasion, high health, and resists. You could purchase one for far less than 1 Exalted, unless you want 5 or 6 linked sockets (which as mentioned isn’t necessary).

    With several % health regen skill points and Kaom’s I have over 200 health regen/second in addition to life leech from items (and 2% from passive skill tree). 95% of the time I’m at max health, only in extreme cases you have to resort to using Flasks, Rejuvenation Totem, or escape the engagement.

    Weapons

    Any kind of weapons will do. Obviously you’ll focus on physical damage rather than elemental, but the upside is they are much cheaper if you want to buy them. Having lifesteal is helpful but not mandatory. I prefer swords (Rapier, Foil etc.) for their higher attack speed.

    Weapons

    My current weapons. Higher attack speed can sometimes cover for a lack of higher physical damage. I currently have 12k/9k DPS with these average swords.

    Priorities/summary

    In general your equipment should prioritize resists, health, armor and evasion (in that order). Get one item with mana leech so you don’t need to use a gem, and try to save enough currency to buy Alpha’s Howl: the ability to use Hatred aura will increase your DPS quite a lot.

    Mana Leech Gauntlets

    The stats are far below average on my current gloves but having mana leech is crucial to making this build work.

    Skill Gems

    Dual Strike

    Dual Strike

    Your main single-target ability. You don’t need +quality since it only increases your critical strike chance which you have 0% due to taking Resolute Technique in the passive skill tree.

    Support gems: Multistrike*, Melee Physical Damage, Faster Attacks (none are required with +quality but if you’re rich of course get them).

    Cleave

    Cleave

    Multi-target damaging ability. Having +20% quality increases its attack speed by 10% so buy it if you can afford.

    Support gems: Faster Attacks, Multistrike, Melee Physical Damage.

    Leap Slam

    Leap Slam

    Since it scales with attack speed you can jump around the map extremely fast. I find it very useful in many situations especially as an escape tool if things get rough, but you’ll also be able to leap over some ledges or jump to pick up your loot quickly.

    Support gems: I use Faster Attacks, but none are required. Blood Magic is preferred so you don’t need to worry about the cost. No +quality required (adds stun duration).

    Rejuvenation Totem

    Rejuvenation Totem

    Extremely helpful when you run out of health and want to regen quicker. Quality adds increased totem life, helpful but by no means necessary.

    Support gems: none required, you can use Blood Magic or Faster casting if you wish.

    Molten Shell

    Molten Shell

    Shield absorbing over 2000 damage at max rank? Yes please. It also adds 1000 additional armor, further increased by your passive skill tree. When you expect damage, walk into tons of melee mobs or fight against particular bosses it helps prevent a lot of damage and might just save your life. +Quality only adds chance to ignite monsters so don’t bother with it.

    Support gems: none required, I use Blood Magic. Faster Casting is also a good choice. No quality necessary.

    Grace

    Grace

    Adds 1300ish additional evasion rating at max rank, further increased by multiple points in your passive skill tree. Incredibly helpful as it increases your armor substantially. +Quality only adds radius so feel free to skip it.

    Support gems: Reduced Mana, Blood Magic if you don’t have Alpha’s Howl and think you can afford losing 400 health. +Quality on Reduced Mana gem does not work on auras (intended).

    Determination

    Determination

    Further increases your armor by 50%. A must have aura with no +quality required.

    Support gems: Reduced Mana.

    Hatred

    Hatred

    Unless you have high amounts of health you don’t want to use it at first. You can use it as soon as you get your Alpha’s Howl. +Quality only adds increased radius therefore not necessary. Be careful about Intelligence requirements: you might not want to level this gem past level 10 (it has miniscule DPS increase anyway).

    Support gems: Reduced Mana. No +quality needed.

    * Multistrike is not a frequent skill gem drop and you may have to purchase it (typically around 3 Chaos Orbs). It can not be obtained from quests. As an alternative you can use Added Fire Damage until you can obtain Multistrike.

    All the other gems are easily acquired from quests or drops, and if you happen to need one you can easily buy it for as little as 1 Orb of Alchemy.

    Gem rewards from quests

    Skill gem Duelist Marauder
    Dual Strike Enemy at the Gate (Act 1 Normal) Enemy at the Gate (Act 1 Normal), Mercy Mission (Act 1 Normal)
    Cleave Dying Exile (Act 1 Normal) Enemy at the Gate (Act 1 Normal), Mercy Mission (Act 1 Normal)
    Leap Slam The Caged Brute (Act 1 Normal), Intruders in Black (Act 2 Normal) The Caged Brute (Act 1 Normal), Intruders in Black (Act 2 Normal)
    Rejuvenation Totem Lost in Love (Act 3 Normal), Enemy at the Gate (Act 1 Cruel) Lost in Love (Act 3 Normal), Enemy at the Gate (Act 1 Cruel)
    Molten Shell None. The Caged Brute (Act 1 Normal)
    Grace Enemy at the Gate (Act I Cruel), The Caged Brute (Act 1 Cruel), Lost in Love (Act 3 Cruel) Enemy at the Gate (Act I Cruel)
    Determination Enemy at the Gate (Act 1 Cruel) Enemy at the Gate (Act 1 Cruel), The Caged Brute (Act 1 Cruel), Lost in Love (Act 3 Cruel)
    Hatred The Caged Brute (Act 1 Normal), Intruders in Black (Act 2 Normal) Intruders in Black (Act 2 Normal), Lost in Love (Act 3 Normal)
    Faster Attacks (x2) The Siren’s Last Cadence (Act 1 Cruel & Merciless), Sharp and Cruel (Act 2 Cruel and Merciless), Sever the Right Hand (Act 3 Cruel and Merciless) Mercy Mission (Act 1 Merciless), The Siren’s Last Cadence (Act 1 Merciless), Sever the Right Hand (Act 3 Merciless)
    Melee Physical Damage (x2) Mercy Mission (Act 1 Cruel) Mercy Mission (Act 1 Cruel & Merciless), The Siren’s Last Cadence (Act 1 Cruel & Merciless), Sharp and Cruel (Act 2 Cruel & Merciless), Sever the Right Hand (Act 3 Merciless)
    Reduced Mana None. Sharp and Cruel (Act 2 Cruel & Merciless), Sever the Right Hand (Act 2 Cruel & Merciless), Mercy Mission (Act 1 Merciless), The Siren’s Last Cadence (Act 1 Merciless)
    Added Fire Damage (x1) The Siren’s Last Cadence (Act 1 Normal) The Siren’s Last Cadence (Act 1 Normal & Merciless), Sharp and Cruel (Act 2 Normal & Cruel), Sever the Right Hand (Act 3 Normal & Merciless), Mercy Mission (Act 1 Cruel)
    Blood Magic Mercy Mission (Act 1 Merciless), Sharp and Cruel (Act 2 Merciless) Mercy Mission (Act 1 Cruel & Merciless), The Siren’s Last Cadence (Act 1 Cruel & Merciless), Sever the Right Hand (Act 3 Cruel & Merciless)

    Just now when compiling the list above I noticed how Marauders have easier access to most skill gems you need so you may want to try my build with Marauders rather than Duelists. I hope the table helps you plan your quest rewards and figure out which gems to take. However none of these skill gems are expensive and you could buy everything you need for just a few Chaos Orbs.

    Alternatives

    If you’re running a 5 or 6 linked chest you can use Added Fire Damage as an additional support gem, or even as an alternative to Multistrike if you for some reason prefer. AFD deals less damage than Multistrike but only slightly.

    Also you may want to consider using Increased Item Rarity and Increased Item Quantity support gems on Dual Strike once your Cleave is strong enough for fast clears. My Dual Strike linked with Culling Strike + IIQ + IIR support gems still deals 5k damage, more than enough to finish bosses and rare monsters for noticeably increased drops.

    At later stages when your Cleave reaches about 10k DPS or above and you get your Kaom’s, you can consider completely removing Dual Strike. Four added gem slots will enable you to switch Grace for Haste (or even Purity) aura in your head piece, and use Grace, Anger and Wrath with a Blood Magic support gem. That way you can run 6 auras for increased damage at the cost of only 600ish health.

    As a bonus you can also run Clarity for increased mana regeneration if you have problems in half-regen maps.

    Curses

    Rejuvenation Totem and Molten Shell are definitely not mandatory in this build. It’s just the way I like to play but you could switch them with some curses if necessary.

    • Enfeeble – affected monsters have reduced Accuracy, Critical and Damage. Even a rank 1 Enfeeble reduces monster damage by 25% so if you have trouble surviving in some situations or against particular bosses feel free to consider it.
    • Vulnerability – increases your physical damage by 25%-34%. Be careful about leveling it fully as level 20 Vulnerability requires 151 Intelligence.
    • Warlord’s Mark – you gain increased life and mana leech on affected monsters: 3%-7% life leech and 1-3% mana leech depending on gem level. You can easily level it to 20 as it only requires Strength. If you need extra life leech or can’t get mana leech any other way consider using Warlord’s Mark.

    Bandits

    • Normal: help Oak and get +40 health
    • Cruel: help Oak for +18% physical damage
    • Merciless: kill them all (+1 skill point)

    Flasks

    I prefer using a setup of 2 health flasks, 1 hybrid (for cases if I run out of mana), 1 Granite and 1 Amethyst. You can see the flasks that I currently use below:

    Flasks

    They aren’t perfect rolls (except the Hybrid one) but they serve the purpose. I think it’s very important to have one “instant recovery when on low life” flask for situations when you suddenly drop near death, due to my low Chaos resist I like having an Amethyst one in case it’s needed, and the Hybrid one helps in case you happen to run out of mana and need to Leap Slam or use a Rejuvenation Totem.

    I also like all my flasks to have either bonus Armour or Evasion on use which is further scaled with the passive skill tree. Doubling your armor for nearly 5 seconds with a Granite Flask is crucial to surviving things like Vaal’s smash and such.

    With the high movement speed and overall mobility of my Shredder build I never felt the need to use Quicksilver Flasks, although I did notice that many players often use 3-4 of them for reasons unknown to me.

    Gameplay Videos

    I recorded several map runs so you can watch the build in action. My full gear at the time of recording it is here. As you can see besides the two unique items my gear isn’t anything special.

    You can watch many more of my boring map runs in this playlist, also embedded below.

    If you have any specific map run requests or something else let me know!

    Closing Thoughts

    From all the builds I’ve seen the Shredder is the most versatile in my opinion. There’s no monsters or skills you need to be afraid of and unlike many other builds it doesn’t require 50 Exalted Orbs to be viable, in fact it doesn’t require any specific gear. It’s very flexible while leveling and enables you to overcome shortcomings on your equipment with a few skill points into armor, resistances or health which are always conveniently placed. The build’s extremely high attack speed (I’m currently doing 8 attacks per second) is a thing to behold and you’ll probably spend the first few hours laughing your ass off at how ridiculous it looks.

    In all my Wraeclast adventures I came across one or maybe two dual-wielding Duelists with (possibly) the same build so this isn’t extremely popular among players. If you’re looking for a fun, effective, fast leveling, low-cost melee build that isn’t used by every other player than this might be exactly what you’re looking for.

    Questions? Feel free to ask me anything about the build and I’ll do my best to answer it.

  • Understanding the Value of Currency

    Even though the currency system in Path of Exile is brilliantly done it can be quite confusing for new players. The game doesn’t follow the traditional “gold” system, instead players are encouraged and required to trade one currency for another with either vendors or other players depending on their needs.

    Certain currency items are more or less difficult to obtain thus the different values and trading ratios are very important to understand. Once you remember all the ratios and start trading with other players it’s almost like a minigame within PoE in which you barter and haggle with others in order to get currency items you need at the best possible price.

    There’s about 20 different currency items (frequently referred to as Orbs) in Path of Exile. I’ll list all of them below along with a short explanation of what they are used for. They are listed (more or less) by rarity, so the first ones listed are very common and easy to obtain while the bottom ones are very expensive and less likely to drop.

    Armourer’s Scrap

    Armourer's Scraps

    Scraps drop frequently and are very inexpensive, up to the point where finding a buyer for these is even hard. Don’t fret though as you should still always pick them up and use them for Chaos Orb recipe on high level items. Using Armorer’s Scraps also increases your chance to 5 or 6 link gem sockets on an item so if you decide to go for it having a few hundred Armorer’s Scraps might save you more valuable currency later on. You can trade Scraps for Whetstones at vendors.

    Blacksmith’s Whetstone

    Blacksmith's Whetstone

    Same as Armorer’s Scraps, Whetstones are used to improve an item’s quality up to 20% and are easy to obtain. They drop often from mobs and aren’t used in high amounts. Nevertheless you should still pick them up whenever you can since like everything else in Path of Exile it has its value. You can only trade them for Armourer’s Scraps at vendors.

    Glassblower’s Bauble

    Glassblower's Bauble

    Glassblower’s Baubles are used to improve quality of flasks and typically players don’t need a large amount of them. You’ll probably use 100-200 of these at most throughout the game so once you have the best (Hallowed or Sanctified) flasks you won’t need these. They can’t be traded for anything of better value at vendors and I have yet to see a player buying Baubles.

    Orb of Transmutation

    Orb of Transmutation

    Orb of Transmutation transforms a white (common) item into a blue (magic) one. Very common and mostly used on flasks, lower level maps (66-68) and strongboxes. Usually when I get over 100 of these I just trade them at vendor for Orbs of Augmentation or more often Scrolls of Wisdom.

    Orb of Augmentation

    Orb of Augmentation

    Adds an additional stat to a magic item. Some magic items have only one stat and an Augmentation Orb is used to add an affix to them. Very easy to obtain in larger quantities and best traded at vendor for Alteration.

    Chromatic Orb

    Chromatic Orb

    Changes gem socket colors on an item. Easy to come by and you will need a lot of them (as in hundreds). I recommend keeping at least 150 of them at all times and trade the surplus for other orbs.

    Orb of Alteration

    Orb of Alteration

    Replaces current with new random stats on a magic (blue) item. It’s unlikely you will need many of these unless you’re really into crafting items, which you won’t be until very late endgame. I prefer to simply trade them to vendors for more valuable orbs. They are extremely easy to come by.

    Jeweller’s Orb

    Jeweller's Orb

    Fairly easy to get, Jeweller’s Orbs are used to change the number of sockets on an item. When you get a better piece of gear you’ll surely want to add more sockets to it so you might want to have at least 100 spare Jeweller’s Orbs to spend. If you have extra trade them with vendors for Orb of Fusing.

    Orb of Chance

    Orb of Chance

    This currency orb transforms a white item with no stats into a magic (blue), rare (yellow) or even unique item. Obviously the chances of getting a unique item are slim but it’s well worth using on certain endgame gear (especially Glorious Plates and Siege Axes, both of which can turn into extremely expensive gear). You can just hoard these, chances are you’ll be using all of them. If you don’t want to test your luck, you can vendor them for Orbs of Scouring and Orbs of Regret for fairly decent rates.

    Cartographer’s Chisel

    Cartographer's Chisel

    Chisels are used to improve the quantity and rarity of item drops on endgame maps. Even though you won’t be seeing Chisels drop in lower levels they are fairly common but always in high demand. Once you get higher level maps (70+) you will definitely want to improve them with Chisels so keep a few around; you can exchange the rest for Chaos Orbs or some other currency which will probably be more important to you earlier.

     Orb of Fusing

    Orb of Fusing

    A mid-value orb used to link sockets on an item. They are high in demand and you should always keep 50-80 of them in your stash to be able to link your own items if necessary. To get 5 linked sockets on a piece of gear you’ll need about 150 Fusings and an average of 800 for 6 links (rough estimate, can vary significantly) so players often purchase these in large quantities which makes them extremely easy to trade.

    Orb of Alchemy

    Orb of Alchemy

    I tend to use all my Alchemy Orbs (and even buy some occasionally) to turn common (white) high level rings, amulets and belts into rare items. Those pieces of equipment typically don’t drop often and are hard to get sometimes so it’s best to simply pick up white ones with high rolls and turn them into rares, hoping for a decent item. If I don’t get anything good I just use them for Chaos Orb recipe at vendor. Most common use though is on maps.

    Orb of Scouring

    Orb of Scouring

    This orb removes all stats from a magic or rare item. It’s useful for crafting or rolling maps, but can be somewhat harder to trade with other players. I usually turn them into Orb of Regret at vendor (2:1), since Regrets are always easier to sell.

    Blessed Orb

    Blessed Orb

    Blessed Orbs aren’t used very often but they can be very useful on high quality items. In most cases you’ll just trade them for Chaos Orbs. They are used to change the values of implicit (health on Coral rings, or resistances on Prismatic, etc.) stats on a particular item. Especially useful when rolling higher value Unique items.

    Chaos Orb

    Chaos Orb

    Another mid-value orb and sort of considered the main currency of the game. They are somewhat easy to obtain later on in the game but also very quick to spend. Always in high demand, and any other currency item can always be traded for Chaos Orbs.

    Chaos Orbs often serve as sort of an anchor for trading, meaning most other currencies and their exchange ratios are just translated into Chaos Orbs.

    Vaal Orb

    Vaal Orb

     Frequent drop with same drop rate as Chaos, Vaal is used to modify items randomly. It can turn unique items into rare ones, break socket links or even add Prismatic (white) sockets. Important to note that once you use a Vaal Orb on an item you can’t use any other currency on it, that includes Fusings, Jewellers, Eternals and even Whetstones and Scraps.

    Orb of Regret

    Orb of Regret

    There’s always someone who wants to re-spec their passive skill tree and allocate a point or a few differently, thus Orbs of Regret are highly valued. Unless you really messed up your skill tree build you won’t need dozens of them (plus you get about 15 free respec points from quests), but do try and keep about 5-10 of them in your stash. You might need to allocate a point into resist after changing your gear or figure out a shorter path to a certain keystone passive after awhile so having a few extra Regrets doesn’t hurt.

    Regal Orb

    Regal Orb

    Regal Orbs are used for crafting, more specifically turning a magic item into a rare one. Do note that when using a Regal your now rare item will get one additional stat and will retain the stats from the blue item, but unless you have plenty of Exalted Orbs to spend to craft further don’t even bother with this. In a majority of cases you should just trade your Regal Orbs for Chaos. Definitely not recommended using on low level gear while you’re leveling.
    Gemcutter’s PrismGemcutter's Prism High value orb and pretty darn rare as a monster drop, Gemcutter’s Prism (GCP) is used to improve the quality of a gem. Never use these on gems with no quality whatsoever, in fact make sure your skill gem has at least 15% quality before you try and improve it. Even then the Prism should only be used if you’re filthy rich and with decent gear already. Before you decide to spend these rare and valuable orbs make sure you know exactly what you’re getting by improving a gem (auras for example only add fairly useless range). Also most useful 20% (max) quality gems cost 1 Exalted Orb which trades for about 10 Gemcutter’s Prisms, thus the aforementioned 15%. Remember, there’s also a recipe for quality gems!

    Divine Orb

    Divine Orb

    Another high value orb used for crafting and as such unlikely an average player will be needing it early in the game. Feel free to sell it for GCP or Chaos. Divine Orbs are used to reroll explicit (as opposed to implicit; look under Blessed Orb above) item stats to random values, most commonly used on unique items: if you get a low-roll but still valuable unique item you can use a Divine and hope for better stats. High or perfectly rolled uniques are typically more expensive than those with average stat rolls so Divine Orbs can add quite a bit of value to them.

    Exalted Orb

    Exalted Orb

    Extremely rare to find and always in demand. If you ever see this baby drop you better click like mad and hope the servers don’t crash. It’s used for adding additional mods (stats) to a rare item, something you should probably never do unless you have dozens or even hundreds of Exalteds to spend. You will have absolutely no trouble trading them for any other orb in the game. Some of the best and most expensive items in the game cost dozens and even hundreds of Exalted Orbs so don’t waste them ever, especially on low level items!

     Eternal Orb

    Eternal Orb

    Eternal Orbs are used to “remember” stats, socket number and colors on a single item and later restore them if your crafting attempts don’t pan off. For example if you had a great 5-linked chest and want to try and 6-link it, you can use an Eternal Orb before you start and later on easily restore 5-links (which are hard to get as well). Eternals are expensive and very rare so don’t use them unless you really know what you’re doing!

    Mirror of Kalandra

    Mirror of Kalandra

    Extremely expensive and almost impossible to find, the Mirror makes an exact duplicate of an existing non-unique item. It’s pretty much worth as much as the most expensive item in game is, meaning it sells for over 100 Exalted Orbs in Standard league and if you get one you’re encouraged to donate it to me.

    Two other notable items are Scrolls of Wisdom and Portal Scrolls. You’ll be getting tons of these are in majority of cases they are next to useless, however some players are lazy to constantly pick them up so I’ve managed to sell 100 Scrolls of Wisdom for 1 Chaos Orb several times so far. If you don’t mind picking them up you might get lucky and sell them.

    Trading Ratios

    As I mentioned already everything in Path of Exile has a certain value. The prices of orbs are determined by the frequency of their drops, vendor exchange prices and recipes, and player demand (probably in that order). If a vendor exchanges 4 Jeweller’s Orbs for 1 Orb of Fusing obviously the players exchange them in the same ratio; on the other hand if for some weird reason Jeweller’s Orbs started dropping in extreme amounts from now on chances are the prices would change.

    The economy in PoE is basically based on supply and demand, therefore knowing the exact prices and exchange ratios of orbs is extremely important unless you want to throw away “money” for no reason.

    Vendor exchange ratios

    I briefly wrote on this topic in another post but I’ll repeat some of the key points here. Vendors can exchange basic currencies for you so for most low-value Orbs you don’t have to bother finding players to trade with. Here’s what vendors have to offer:

    Sell: You get: Note
    Jeweller’s Orb x3 Chromatic x1 Not worth it unless you desperately need one or two Chromatics.
    Augmentation Orb x4 Alteration x1 Worth it when you end up with tons of Augmentations after awhile.
    Alteration Orb x2 Jeweller’s Orb x1 Same value.
    Orb of Fusing x1 Orb of Chance x1 Not worth it as 1 Fusing is worth 4 Chance Orbs.
    Jeweller’s Orb x4 Orb of Fusing x1 Market value.
    Orb of Regret x1 Orb of Alchemy x1 Not worth it (2.5 Alchemy = 1 Regret in player trades).
    Orb of Chance x4 Orb of Scouring x1 Market value.
    Orb of Scouring x2 Orb of Regret x1 Market value.

    The basic system I use for getting rid of low value orbs is: Transmutation > Augmentation > Alteration > Jeweller’s > Fusing. Fusings are also easiest to trade with other players and the ratios are pretty standard (2 Fusings for 1 Chaos at the time of writing this). You can also vendor Transmutations for Scrolls of Wisdom, and then sell Scrolls to players.

    Player exchange ratios

    You can view currency exchange ratios here, I keep it updated constantly and it’s usually way more accurate than other resources. It’s based on “Standard” league and the prices are a bit different in other leagues such as Hardcore, so take that into account. Some currencies can’t be “downgraded” via vendors which also means that players may be selling them at a slight loss.

    A small sidenote: prices often fluctuate slightly up to 15%. It’s especially important to consider that high value Orbs (especially Exalted) are often sold for a bit more than they’re usually worth (although technically they’re worth exactly as much as someone is willing to pay for them). You could spend days on end just trading one currency for another in Path of Exile and make a profit off of that.

    Conclusion

    The currency system isn’t overly complex and you’ll get the hang of it pretty fast. Just make sure you remember exactly how much an Orb is worth and what’s the best way to trade it. Take a screenshot of currency exchange values and set it as your desktop wallpaper if necessary (but remember, values and rates constantly change!).

    And if you ever have any questions you can always simply ask me in the comments below.

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